Description
paste this in consoe!! dont move when its yellow! ```javascript (function () { const gMin = 5000, gMax = 10000; const rMin = 2000, rMax = 5000; const ctiming = 600; const lmtMth = 0.3; function fas() { for (let j = 0; j < switchable.length; j++) { if (switchable[j] && switchable[j].length > 0) leverSwitch(j); } } power = power / 4; let ired = false; let lchanat = performance.now(); let lastX = null, lastY = null; let lightTimer; function snl() { ired = !ired; lchanat = performance.now(); fas(); const duration = ired ? rMin + Math.random() * (rMax - rMin) : gMin + Math.random() * (gMax - gMin); clearTimeout(lightTimer); lightTimer = setTimeout(snl, duration); } function oQinit() { ired = false; lchanat = performance.now(); clearTimeout(lightTimer); lightTimer = setTimeout(snl, gMin + Math.random() * (gMax - gMin)); } oQinit(); const originalResetLevel = window.resetLevel; window.resetLevel = function () { originalResetLevel.apply(this, arguments); oQinit(); lastX = null; lastY = null; }; const originalDraw = window.draw; window.draw = function () { originalDraw.apply(this, arguments); if (menuScreen !== 3 || typeof char === 'undefined' || !char[control]) return; const now = performance.now(); if (lastX !== null) { const dx = Math.abs(char[control].x - lastX); const dy = Math.abs(char[control].y - lastY); const moved = dx > lmtMth || dy > lmtMth; if (ired && moved && (now - lchanat) > ctiming) { startDeath(control); } } lastX = char[control].x; lastY = char[control].y; }; })();```